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 Download DirectX Redist Feb 2010

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مُساهمةموضوع: Download DirectX Redist Feb 2010   الخميس مايو 27, 2010 2:00 pm

DirectX
Redist Feb 2010


DirectX 11




Rapidshare | Hotfile | Megaupload | Medfire |
Freakshare | Slingfile



UpdateS
For DirectX [Tested]

Microsoft DirectX is a collection of
application programming interfaces (APIs) for handling tasks related to
multimedia, especially game programming and video, on Microsoft
platforms. Originally, the names of these APIs all began with Direct,
such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and
so forth. The name DirectX was coined as shorthand term for all of these
APIs (the X standing in for the particular API names) and soon became
the name of the collection. When Microsoft later set out to develop a
gaming console, the X was used as the basis of the name Xbox to indicate
that the console was based on DirectX technology.The X initial has been
carried forward in the naming of APIs designed for the Xbox such as
XInput and the Cross-platform Audio Creation Tool (XACT), while the
DirectX pattern has been continued for Windows APIs such as Direct2D and
DirectWrite.

Direct3D (the 3D graphics API within DirectX) is
widely used in the development of video games for Microsoft Windows,
Microsoft Xbox, and Microsoft Xbox 360. Direct3D is also used by other
software applications for visualization and graphics tasks such as
CAD/CAM engineering. As Direct3D is the most widely publicized component
of DirectX, it is common to see the names "DirectX" and "Direct3D" used
interchangeably.

The DirectX software development kit (SDK)
consists of runtime libraries in redistributable binary form, along with
accompanying documentation and headers for use in coding. Originally,
the runtimes were only installed by games or explicitly by the user.
Windows 95 did not launch with DirectX, but DirectX was included with
Windows 95 OEM Service Release 2. Windows 98 and Windows NT 4.0 both
shipped with DirectX, as has every version of Windows released since.
The SDK is available as a free download. While the runtimes are
proprietary, closed-source software, source code is provided for most of
the SDK samples.

Direct3D 9Ex, Direct3D 10 and Direct3D 11 are
only officially available for Windows Vista and Windows 7 because each
of these new versions was built to depend upon the new Windows Display
Driver Model that was introduced for Windows Vista. The new Vista/WDDM
graphics architecture includes a new video memory manager that supports
virtualizing graphics hardware to multiple applications and services
such as the Desktop Window Manager.




DirectX 10

A major update to
DirectX API, DirectX 10 ships with and is only available with Windows
Vista and later; previous versions of Windows such as Windows XP are not
able to officially run DirectX 10-exclusive applications.[24] There are
unofficial ports of DirectX 10 to XP.Changes for DirectX 10 were
extensive.

Many former parts of DirectX API were deprecated in
the latest DirectX SDK and will be preserved for compatibility only:
DirectInput was deprecated in favor of XInput, DirectSound was
deprecated in favor of the Cross-platform Audio Creation Tool system
(XACT) and lost support for hardware accelerated audio, since Vista
audio stack renders sound in software on the CPU. The DirectPlay
DPLAY.DLL was also removed and was replaced with dplayx.dll; games that
rely on this DLL must duplicate it and rename it to dplay.dll.

In
order to achieve backwards compatibility, DirectX in Windows Vista
contains several versions of Direct3D:

* Direct3D 9: emulates
Direct3D 9 behavior as it was on Windows XP. Details and advantages of
Vista's Windows Display Driver Model are hidden from the application if
WDDM drivers are installed. This is the only API available if there are
only XP graphic drivers (XDDM) installed, after an upgrade to Vista for
example.
* Direct3D 9Ex (known internally during Windows Vista
development as 9.0L or 9.L): allows full access to the new capabilities
of WDDM (if WDDM drivers are installed) while maintaining compatibility
for existing Direct3D applications. The Windows Aero user interface
relies on D3D 9Ex.
* Direct3D 10: Designed around the new driver
model in Windows Vista and featuring a number of improvements to
rendering capabilities and flexibility, including Shader Model 4.

Direct3D
10.1 is an incremental update of Direct3D 10.0 which is shipped with,
and requires, Windows Vista Service Pack 1.This release mainly sets a
few more image quality standards for graphics vendors, while giving
developers more control over image quality.It also adds support for
parallel cube mapping and requires that the video card supports Shader
Model 4.1 or higher and 32-bit floating-point operations. Direct3D 10.1
still fully supports Direct3D 10 hardware, but in order to utilize all
of the new features, updated hardware is required.



DirectX 11


Microsoft unveiled
Direct3D 11 at the Gamefest 08 event in Seattle, with the major
scheduled features including GPGPU support (DirectCompute), tessellation
support, and improved multi-threading support to assist video game
developers in developing games that better utilize multi-core
processors.[32] Direct3D 11 runs on Windows Vista, Windows 7, and future
Windows operating systems. Parts of the new API such as multi-threaded
resource handling can be supported on Direct3D 9/10/10.1-class hardware.
Hardware tessellation and Shader Model 5.0 require Direct3D 11
supporting hardware.Microsoft has since released the Direct3D 11
Technical Preview.Direct3D 11 is a strict superset of Direct3D 10.1 -
all hardware and API features of version 10.1 are retained, and new
features are added only when necessary for exposing new functionality.

Microsoft
released the Final Platform Update for Windows Vista on October 27,
2009, which was 5 days after the initial release of Windows 7 (launched
with Direct3D 11 as a base standard). Microsoft have marketed DirectX 11
as being capable of graphics "so real that its unreal",




Components

The components of DirectX are

*
DirectDraw: for drawing 2D Graphics (raster graphics). Now deprecated
(in favor of Direct2D), though still in use by a number of games and as a
video renderer in media applications.
* Direct3D (D3D): for drawing
3D graphics.
* DXGI: for enumerating adapters and monitors and
managing swap chains for Direct3D 10 and up.
* Direct2D for 2D
Graphics
* DirectWrite for Fonts
* DirectCompute for GPU Computing
*
DirectInput: for interfacing with input devices including keyboards,
mice, joysticks, or other game controllers. Deprecated after version 8
in favor of XInput for Xbox 360 controllers or standard WM INPUT window
message processing for keyboard and mouse input.
* DirectPlay: for
communication over a local-area or wide-area network. Deprecated after
version 8.
* DirectSound: for the playback and recording of waveform
sounds.
o DirectSound3D (DS3D): for the playback of 3D sounds.
*
DirectMusic: for playback of soundtracks authored in DirectMusic
Producer.
* DirectX Media: comprising DirectAnimation for 2D/3D web
animation, DirectShow for multimedia playback and streaming media,
DirectX Transform for web interactivity, and Direct3D Retained Mode for
higher level 3D graphics. DirectShow contains DirectX plugins for audio
signal processing and DirectX Video Acceleration for accelerated video
playback.
* DirectX Diagnostics (DxDiag): a tool for diagnosing and
generating reports on components related to DirectX, such as audio,
video, and input drivers.
* DirectX Media Objects: support for
streaming objects such as encoders, decoders, and effects.
*
DirectSetup: for the installation of DirectX components, and the
detection of the current DirectX version.

DirectX functionality
is provided in the form of COM-style objects and interfaces.
Additionally, while not DirectX components themselves, managed objects
have been built on top of some parts of DirectX, such as Managed
Direct3D and the XNA graphics library on top of Direct3D 9.


ScreenShot
Dx 10 & DX 11






DetailS:

Company
: MicroSoft®
Language : English
Update{Month} : February
Year :
2010
Format : MZ
Format profile : Executable / Intel i386
File
size : 104 MiB
Version : 9.28.1886
Supported Operating Systems :
Windows 7; Windows Server 2003; Windows Server 2008; Windows Vista;
Windows XP 64-bit; Windows XP Service Pack 3


Additional Information

# The
DirectX redist installation includes all the latest and previous
released DirectX runtime. This includes D3DX, XInput, and Managed
DirectX components.
# The DirectX runtime cannot be uninstalled.
#
This update is recommended for users that do not have internet
connection during installation.



RequireMentS [For Full Use of DirectX 10/11]:-


For
DirectX 11 : Windows® 7
: DirectX 11 Compatible GraphicS Card

For
DirectC 10 : Windows® Vista
: DirectX 10 Compatible GraphicS Card







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إتصالات


مُساهمةموضوع: رد: Download DirectX Redist Feb 2010   الخميس مايو 27, 2010 2:12 pm

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الرجوع الى أعلى الصفحة اذهب الى الأسفل
معاينة صفحة البيانات الشخصي للعضو
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مُساهمةموضوع: رد: Download DirectX Redist Feb 2010   الخميس مايو 27, 2010 3:11 pm

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مُساهمةموضوع: رد: Download DirectX Redist Feb 2010   الأحد يوليو 25, 2010 9:16 pm

تحفة يا عسل
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مُساهمةموضوع: رد: Download DirectX Redist Feb 2010   الجمعة يوليو 30, 2010 11:34 pm

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مُساهمةموضوع: رد: Download DirectX Redist Feb 2010   الأحد أغسطس 08, 2010 12:48 pm



ميرسى ياجميييييييييييل




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معاينة صفحة البيانات الشخصي للعضو
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مُساهمةموضوع: رد: Download DirectX Redist Feb 2010   الثلاثاء أغسطس 24, 2010 4:55 pm

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إنت أجمد شكرا

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Download DirectX Redist Feb 2010

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